Punkin' Chunkin' Competition

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    Reading Connection Book Recommendation: Pie in The Sky, The Authorized History of Punkin' Chunkin' 

    Kotowski, Bob.
    • The Cedar Tree Press, 2008.
    • 8vo
    • paperback
    • 144 pages
    • ISBN: 9781892142405

     

  • Physics Standard Indicators (2014)

    H.P.1B.1 Construct devices or design solutions using scientific knowledge to solve specific problems or needs:

    1. ask questions to identify problems or needs,
    2. ask questions about the criteria and constraints of the device or solutions,
    3. generate and communicate ideas for possible devices or solutions,
    4. build and test devices or solutions,
    5. determine if the devices or solutions solved the problem and refine the design if needed, and 
    6. communicate the results. 

    H.P.2B.1 Plan and conduct controlled scientific investigations involving the motion of an object to determine the relationships among the net force on the object, its mass, and its acceleration (Newton’s second law of motion, Fnet = ma) and analyze collected data to construct an explanation of the object’s motion using Newton’s second law of motion.

    H.P.2B.9 Construct explanations for the practical applications of torque (such as a see-saw, bolt, wrench, and hinged door).

    Physics Standard Indicators (2021)

    P-PS2-1. Analyze data to support the claim that Newton’s second law of motion describes the mathematical relationship among the net force on a macroscopic object, its mass, and its acceleration.

    P-PS3-3. Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.

    Geometry/Algebra II Standard Indicators (2015)

    G.GCI.4 Construct a tangent line to a circle through a point on the circle, and construct a tangent line from a point outside a given circle to the circle; justify the process used for each construction.

    G.GCI.5 Derive the formulas for the length of an arc and the area of a sector in a circle and apply these formulas to solve mathematical and real-world problems.

    G.GCO.11 Construct geometric figures using a variety of tools, including a compass, a straightedge, dynamic geometry software, and paper folding, and use these constructions to make conjectures about geometric relationships.

    G.GM.1 Use geometric shapes, their measures, and their properties to describe real-world objects.

    G.GM.2 Use geometry concepts and methods to model real-world situations and solve problems using a model.

    A2.AREI.4b Solve mathematical and real-world problems involving quadratic equations in one variable. Solve quadratic equations by inspection, taking square roots, completing the square, the quadratic formula and factoring, as appropriate to the initial form of the equation. Recognize when the quadratic formula gives complex solutions and write them as ? + ?? for real numbers ? and ?. 

    A2.FIF.5 Relate the domain and range of a function to its graph and, where applicable, to the quantitative relationship it describes.

    A2.FIF.6 Given a function in graphical, symbolic, or tabular form, determine the average rate of change of the function over a specified interval. Interpret the meaning of the average rate of change in a given context. 

    A2.FIF.7 Graph functions from their symbolic representations. Indicate key features including intercepts; intervals where the function is increasing, decreasing, positive, or negative; relative maximums and minimums; symmetries; end behavior and periodicity. Graph simple cases by hand and use technology for complicated cases.